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Simulation d’un système de vote dans le cadre d’une démocratie liquide

(2022)

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Cherpion_75201400_2022.pdf
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Abstract
The purpose of this thesis is to create an election simulation in the context of a liquid democracy. In order to do so, it is necessary to be able to copy a vote anonymously. That is to say the person whose vote is copied (here called the private delegate) must have no information about the people who copied his vote (whether they are voters or delegates), and therefore must not know who or how many people voted for him. Ballots are placed on a ballot board and delegate votes can be copied from there. We have developed two voting methods: a method allowing a vote to be copied but where the delegate's vote is known as soon as he casts his vote, and a second method where the delegate's vote is made public only at the end of the vote election, at the same time as the posting of the results thereof. To ensure that these votes are encrypted, we have used cryptographic encryption methods for both of these methods. Although the vote simulation is functional, the calculation time can be long during method 2 if the number of delegates is too high.